One of the coolest, most violent, and really fuckin' hard games ever made. Made by Rockstar games, the people who brought you the ever popular and controversial GTA series.
You play the role of James Earl Cash, a man sentenced to death. However, his execution is a fake, turning out that the lethal injection was just a sedative.
He wakes up in the streets of Carcer city, a lawless, run-down town. A man called Starkweather informs you vis earpiece that in order to stay alive, you must kill. And that's where the game takes off.
A VERY violent game, allowing you to kill hunters in many ways, ranging from suffocating them with a plastic bag to ripping their balls of with a sythe.
All in all, very good game, 9/10.
the most fucknshitest game ever made its not even good dont buy it its a fuckn waste of fuckn money if u really want it fuckn dl it off some shit site i mean this is a poor excuse of a fuckn game and if u like it fuckn get a fuckn life without fuckn killing fuckn everyone and stop fuckn swearing ya fuckn wankers
manhunt is teh 1337 gay lets blow some ppl up nowwoo
Hide and seek game played by pre-teens and teens usually in teams. Hiders may hide alone or in pairs. Usually in pairs it means whoever goes and hides together are usually making out in the dark.
Manhunt is a hide-and-go-seek game designed for people who don't want to call it that. It combines that element along with others from Capture the Flag (jails), the classic 'tag', and the adolescent tendency to be sadistic.
However, it's fun like crazy, in spite of the cynical summarization. To start off, the 'fugitives' make up the majority of the players; the game is best with 7+ people. The amount of starting 'hunters' is best based on the number of participants: usually one or two. Every hunted player has a pre-determined amount of time to run and hide, and then a signal sounds for the hunt to begin.
It's widely considered best to play in outdoor environments of several acres in size, and at night. Flashlights can be used by both hunted and hunters if so desired by the participants, and good cover use is encouraged.
When one is 'tagged' in any manner deemed appropriate beforehand (flashlight, one/two-hand touch, sight), they are converted (brainwashed) into joining the other team. If one ventures outside of the pre-determined boundaries for the game, they are changed to the hunter's team. However, much cheating occurs here; no one catches cheaters...
It's quite unusual for a game of Manhunt to go without several arguments. It's like playing a game with no rules; there are so many variants and possible choices that dissent is always present.
Other rules on boundaries: usually, participants aren't allowed to go into rooms with doors, or doors period. Stairs are O.K.; but it's advised not to go into buildings, period.
Tips:
-Wear dark or camouflaged clothing
-Wear good running shoes / light clothing
-Carry a flashlight
-Stay away from dangerous areas
-Use an airhorn or carhorn for the starting signal
"Hey, guys, let's playManhunt! We've got enough people, it's dark out, and we've got a forest here!"
"Yeah! Cool!"
"I'll be the first hunter!"
"No, me!"
A game that is much like Hide-and-go-seek, but is considered less juvenile, so is played by older people. Game works best during the night, and outside. This is played with two teams who alternate being the Hiders, and the Seekers.
After a designated period of wait, the Seekers scavenge the predetermined territory for the other team. After a Hider is found, rules vary on how to officially tag, he is brought to the area marked as prison. From there, fellow teammates can free him. Game is not over until everyone is found.
Note: Game eventually causes great chaos and arguments over rules and teams. A smooth playing game is rare.